Lunaris VFX

Lunaris has a module for its own effects.

Lunaris does not exist in the actual BM2 This reference is limited only to the BM2 2019 Dev Place.

General framework

These are functions that Lunaris uses in its VFX module.

Calling the module

local Resources = game.ReplicatedStorage.ClassesResources.Lunaris
local LunarisFX = require(Resources.Scripts:WaitForChild("FXFunc"))

Visual effects

These functions are used to make visual effects.

LunarisFX.Glow

Creates a part with a mesh associated with it and tweens the part.

LunarisFX.Glow(User, Lunaris, Duration, Colors)
-- Example usage
Effects["AC4"] = function(User, FakeKF, Lunaris)
    ...
    -- Colors is a table of pre-defined colors already set
    LunarisFX.Glow(User, Lunaris, 1, Colors)
end

LunarisFX.AfterImage

Creates an afterimage effect.

LunarisFX.Spin

Creates cresent shape objects, usually around a player.

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