Lunaris VFX
Lunaris has a module for its own effects.
General framework
These are functions that Lunaris uses in its VFX module.
Calling the module
local Resources = game.ReplicatedStorage.ClassesResources.Lunaris
local LunarisFX = require(Resources.Scripts:WaitForChild("FXFunc"))Visual effects
These functions are used to make visual effects.
LunarisFX.Glow
Creates a part with a mesh associated with it and tweens the part.
LunarisFX.Glow(User, Lunaris, Duration, Colors)
-- Example usage
Effects["AC4"] = function(User, FakeKF, Lunaris)
...
-- Colors is a table of pre-defined colors already set
LunarisFX.Glow(User, Lunaris, 1, Colors)
endLunarisFX.AfterImage
Creates an afterimage effect.
LunarisFX.Spin
Creates cresent shape objects, usually around a player.
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