Framework Setup
Setting up the inital framework
Short description
This page describes how to set up the framework and lists out all the conditions in the framework. Any other conditions in folders are not listed down here.
Setting up the framework
Calling the framework
Class initialisation
This example is taken from Assailant.
Framework modules
Animation
Used for controlling animations
<requires a module>
Library
<requires a module>
ProjApi
Raycasting module
<requires a module>
Region3
Another raycasting module
<requires a module>
EventAPI
Events manager
<requires a module>
EasingStyles
Easing functions
<requires a module>
Services
YieldService
Gets heartbeat
game["Run Service"].Heartbeat
Values/Settings
Character
Gets the player's character
game["Run Service"].Heartbeat
Conditions
A table of condition values in the Conditions folder of each player
nil
LocalConditions
A table of local condition values in the LocalConditions folder of each player
nil
ComboStats
A table of combo stats values in the ComboStats folder of each player
nil
Stats
A table of stat values in the Stats folder of each player
nil
Bindables
A table of objects (BindableFunction, BindableEvent) in the Bindables folder of each player
nil
Remotes
A table of remotes in the Remotes folder of each player
nil
Debuffs
A table of debuff values in the Debuffs folder of each player
nil
Hitboxes
Table of hitboxes
nil
AttackDebounces
Table of attack debounces
nil
HitboxesDe
bounces
Table of hitbox debounces
nil
ComboEnded Functions
Table of functions running after a combo ends
nil
LastBuffer
tick()
LastGuardRise
tick()
LastGuardDown
tick()
LastGuard
tick()
CanRegenGuard
false
GuardBrokenTick
tick()
GuardBrokenCD
6
HoldingGuard Button
false
AirAC
1
LightAC
1
HeavyAC
1
UsedLAC
false
UsedHAC
false
UsedAAC
false
UsedAirX
false
UsedLC
false
UsedAirdash
false
AirdashOnCd
false
BackdashOnCd
false
ComboStartTime
nil
Code for reference
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